Summary: This series of articles explores Gaussian Splatting and Neural Radiance Fields (NeRF) for 3D scene reconstruction using C-arm X-ray machine videos. It details capturing video, extracting frames, sparse reconstruction with COLMAP, and training Gaussian Splatting models for real-time, photorealistic 3D rendering. The author shares practical setup challenges, evaluation metrics (SSIM, PSNR, LPIPS), visualization with Splatviz, and mesh extraction for use in Blender and Unity.
Author: Wilson Fok
Category: Deep_Learning
Summary: This series of articles explores Gaussian Splatting and Neural Radiance Fields (NeRF) for 3D scene reconstruction using C-arm X-ray machine videos. It details capturing video, extracting frames, sparse reconstruction with COLMAP, and training Gaussian Splatting models for real-time, photorealistic 3D rendering. The author shares practical setup challenges, evaluation metrics (SSIM, PSNR, LPIPS), visualization with Splatviz, and mesh extraction for use in Blender and Unity.
Author: Wilson Fok
Category: Deep_Learning
Summary: This series of articles explores Gaussian Splatting and Neural Radiance Fields (NeRF) for 3D scene reconstruction using C-arm X-ray machine videos. It details capturing video, extracting frames, sparse reconstruction with COLMAP, and training Gaussian Splatting models for real-time, photorealistic 3D rendering. The author shares practical setup challenges, evaluation metrics (SSIM, PSNR, LPIPS), visualization with Splatviz, and mesh extraction for use in Blender and Unity.
Author: Wilson Fok
Category: Deep_Learning
Summary: This series of articles explores Gaussian Splatting and Neural Radiance Fields (NeRF) for 3D scene reconstruction using C-arm X-ray machine videos. It details capturing video, extracting frames, sparse reconstruction with COLMAP, and training Gaussian Splatting models for real-time, photorealistic 3D rendering. The author shares practical setup challenges, evaluation metrics (SSIM, PSNR, LPIPS), visualization with Splatviz, and mesh extraction for use in Blender and Unity.
Author: Wilson Fok
Category: Deep_Learning